You get the “Original 8” plus the four classic bosses Vega, Balrog, M.Bison and Sagat, instantly on the character select screen, balanced and ready, complete with shiny new special attacks. One of the main joys of HF is the character selection. For the arcade rats out there, HF was also the final Street Fighter II rendition that ran on CPS1. Hyper Fighting retains the looks and appearance of the Street Fighter II most nostalgic console fans remember, Street Fighter II Champion Edition but with the added feature of a Turbo Setting. Capcom’s reaction to improve the game had to come in the form of another, slightly tweaked game…and then another…and another…and another! From Champion Edition to Hyper Fighting, to Super, to Super Turbo and back to Hyper again, each title brought balance tweaks, speed adjustments, new characters, but didn’t demolish the core elements that Street Fighter II fans held dear.įor their XBLA entrant, Capcom have chosen one from the middle of the bunch – Street Fighter II: Hyper Fighting. This, of course, was before the days of DLC and patches, so as players found more tricks, they also found out which players held the most tricks and rudimentary tier lists formed – the need for “balance” emerges. Suddenly, from arcade to arcade, challengers were turning up with secret “tech” and comparing the tricks and glitches they’d found in the game…and this is where Capcom made one of the greatest decisions in game developer history they responded to the fans. What came from this was the ability to keep the opponent open to attack and, lo and behold, the combo was born. What happened, was fighters quickly learned that certain moves could organically flow into other moves, due to the sizes of the “empty” frames either side of each move and the recovery frames in the animation of the character being hit. Combo’s weren’t originally built into Street Fighter II…or any fighting game for that matter. For starters, there was the fabled “combo”. This year, Capcom even mocked itself by announcing its Dead Rising 3 DLC: Super Ultra Dead Rising 3′ Arcade Remix Hyper Edition EX Plus Alpha.Īs much as gamers joke about the multitude of Street Fighter II variations, the reason behind them plays a solid role in the shape of the FIghting Game genre we see today.Īs arcade gamers warmed to the idea of competitive fighting games, a lot of different, unpredicted responses came from fans. Street Fighter II, to this day is mocked for its “addition editions”. Another week, another retro game! I’m playing every fighting game the Xbox Live Arcade has to offer on the 360…in chronological order.
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