Supergiant’s 2014 game Transistor shows this best. The most frightening antagonists are the ones we can relate to in some way, and see that whatever unconscionable choices they've made may have been well-intentioned somewhere down the line." "At the least, you should be able to understand why they've made the choices that they've made, even if they've made poor choices. "I think characters are far more interesting and believable if there's something about them that you can understand or relate to," he says. It's important to Kasavin to not create black-and-white stories with clearly defined villains. Exile makes everyone outcasts, and it’s from this new position of equality that they can attempt to overhaul the system if they keep working together, challenging previously established conventions. Many of the game’s exiles want to return to it, but that doesn’t mean it is always fair and wouldn’t benefit from diversity. The society in Pyre seemingly works, for the most part. Changing a belief you have held onto for a long time, religious or not, can be difficult. The crisis of faith at the centre of Pyre is also a very modern concern. It’s an empathy that seems to largely be missing in those marching the streets with tiki torches, demanding solutions that benefit themselves first and others never. Instead you play for others, and have the inexplicably strong feeling of cheering someone on from the sidelines.
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